MERIDIAN TAP // RX 17.4 LINK STABLE // PROTOTYPE SIGNAL CARRIER LOST // PROJECT PAGE
Carrier Lost live handler view of Rhea moving through the Meridian Data Center while staff and security appear on the sensorium feed.

A BAUD infiltration roguelike

Carrier
Lost

Rhea enters the building. You stay on the line. Read staff routines and social tells, steal the access she needs, turn Meridian against itself, and decide what the operation costs before Kensei closes in.

IN DEVELOPMENT VIEW THE CONTRACT

01 // The Contract

A physical infiltration seen through a compromised live feed. She moves. You handle.

01

Infiltrate

Choose Rhea's faction bargain and wetware before she crosses the threshold.

02

Adapt

Read sight lines, work routines, social gestures, doors, and patrols while the facility builds a response.

03

Extract

Bridge the air gap by hand. The ledger is acquired; wetware dice decide what it costs.

04

Escape

Get Rhea out with the ledger, her cover, and enough wetware left to remember the run.

02 // Handler Feed

The interface is the fiction: a remote operator's view of one bad night inside a building that keeps working around her.

Carrier Lost Meridian floor gameplay feed.
LIVE FEED // READ THE FLOOR BEFORE IT READS RHEA
Carrier Lost mission briefing with faction backing choices.
MISSION BRIEF // EVERY ADVANTAGE HAS A LIABILITY
Carrier Lost charted floor plan showing only rooms, doors, and contacts Rhea has learned.
FLOOR PLAN // CHARTED KNOWLEDGE, NEVER FREE INFORMATION
Carrier Lost dice-based consequence resolution at the ghost ledger air gap.
CONSEQUENCE RESOLUTION // COVER WHAT MATTERS, ACCEPT WHAT REMAINS
Carrier Lost Wing Security terminal reviewing installed camera, freight-lift, access-log, and root-phrase controls before choosing two of three wetware sockets.
FACILITY SYSTEMS // CHANGE THE BUILDING BEFORE IT CHANGES THE PLAN
Carrier Lost contact menu offering several approaches to an encountered contractor.
HUMAN CONTACT // TALK, ASK, LIFT, SUBDUE, OR BACK OFF

03 // Leaked Intel

The target is air-gapped. The people inside it are not.

Rhea Voss // Operative

Her body is in the building. You are her remote handler; your only reach is wetware, a camera feed, and the advice you give before the next door opens.

Meridian // Sublevel 02

A Kensei data center that watches, reports, and remembers as its response closes around Rhea. Its ghost ledger is sealed beyond the network; no remote exploit crosses the last few meters.

Dice-Based Consequences

At the air gap, the ledger is acquired and the costs are visible. Assign wetware dice, cover what matters, and live with what you leave open.

One Floor // Four Bargains

Begin with the Assembly. One successful escape unlocks Civic Authority, the Vault, and Kessler-Dynacode for free Meridian replays, each with a different advantage and liability.

A Living Floor

Staff type, inspect equipment, trade signals, and acknowledge one another between patrol beats. Their routines are cover, warning, and opportunity if you learn to read them.

04 // Access

Meridian is the free contract. One purchase opens the complete campaign.

Free // Meridian Data Center

One complete building

Play the full infiltration, ledger breach, and escape. Begin with The Assembly, then unlock the other faction bargains through successful runs and return with a different way through the same problem.

Full Game // In Development

A campaign of new buildings

Carry those bargains into facilities with different security doctrines, physical systems, and aftermath. One purchase unlocks the complete game. No building packs, faction sales, or paid power.

Learn one building for free. Buy the campaign when the next target comes online.

RETURN TO FEED