Infiltrate
Choose Rhea's faction bargain and wetware before she crosses the threshold.
A BAUD infiltration roguelike
Rhea enters the building. You stay on the line. Read staff routines and social tells, steal the access she needs, turn Meridian against itself, and decide what the operation costs before Kensei closes in.
A physical infiltration seen through a compromised live feed. She moves. You handle.
Choose Rhea's faction bargain and wetware before she crosses the threshold.
Read sight lines, work routines, social gestures, doors, and patrols while the facility builds a response.
Bridge the air gap by hand. The ledger is acquired; wetware dice decide what it costs.
Get Rhea out with the ledger, her cover, and enough wetware left to remember the run.
The interface is the fiction: a remote operator's view of one bad night inside a building that keeps working around her.






The target is air-gapped. The people inside it are not.
Her body is in the building. You are her remote handler; your only reach is wetware, a camera feed, and the advice you give before the next door opens.
A Kensei data center that watches, reports, and remembers as its response closes around Rhea. Its ghost ledger is sealed beyond the network; no remote exploit crosses the last few meters.
At the air gap, the ledger is acquired and the costs are visible. Assign wetware dice, cover what matters, and live with what you leave open.
Begin with the Assembly. One successful escape unlocks Civic Authority, the Vault, and Kessler-Dynacode for free Meridian replays, each with a different advantage and liability.
Staff type, inspect equipment, trade signals, and acknowledge one another between patrol beats. Their routines are cover, warning, and opportunity if you learn to read them.
Meridian is the free contract. One purchase opens the complete campaign.
Play the full infiltration, ledger breach, and escape. Begin with The Assembly, then unlock the other faction bargains through successful runs and return with a different way through the same problem.
Carry those bargains into facilities with different security doctrines, physical systems, and aftermath. One purchase unlocks the complete game. No building packs, faction sales, or paid power.
Learn one building for free. Buy the campaign when the next target comes online.
RETURN TO FEED